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  #21 (permalink)     Top 
Old 04-13-2008, 11:53 PM
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AlbinoDragon AlbinoDragon is offline
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Re: Home game Win and run.

Quote:
Originally Posted by jojobinks View Post
this anaconda story...wtf? is he unbeatable at this game? can't you guys also go low? why in the world would choosing that game be some sort of edge for him? btw, i love anaconda (philly and w16227 can attest to that), but i don't think that the dealer has any sort of edge.
Well... not so much unbeatable anymore, now that we've caught on to his tactics. At an rate, it doesn't really matter as he has chosen not to attend anymore.

Anaconda by itself may be an OK game, but this roll-em garbage, with betting after every rolled card just gets to be annoying to me (and the vast majority of the rest of the group). It seems too much like a craps shoot to me, especially with the way we play(ed) it. The whole declare hi or lo (or both ways) before the last card is rolled... ugh!

It just rubs me like the kiddie games with wild cards and such.

I have nothing against hi/lo games. I'm bad at them and the bulk of the group doesn't care for them, so we stray away from PLO8 or Stud H/L for example (and we haven't touched HORSE or razz for that matter).
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  #22 (permalink)     Top 
Old 04-14-2008, 08:04 AM
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Re: Home game Win and run.

The only rule at my games is if you're a douche you're not getting invited back.
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  #23 (permalink)     Top 
Old 04-14-2008, 08:12 AM
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MeridianFC MeridianFC is offline
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Re: Home game Win and run.

Quote:
Originally Posted by OnTheButton View Post

There is no posted "rule" against his antics, but it's my house, .
As long as you aren't being arbitrary, the highlighted part must guide. As you go along you can add to the posted rules.
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  #24 (permalink)     Top 
Old 04-14-2008, 08:36 AM
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Re: Home game Win and run.

That guy wouldn't be getting an invite back to my house.
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Old 04-14-2008, 01:18 PM
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FlopZnuts FlopZnuts is offline
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Re: Home game Win and run.

My game consists of the same 6 or 8 regulars almost every week. Then we have around 4 to 6 fill in folks who get invited when we have a couple of open seats. Over time, all of them have shown that they are willing to reload at least a couple of times if they bust out or are getting on the short stack, so even if they did come in and hit a few big hands, I have no problem with them cashing out and leaving up for the night. In fact, I have pretty much stacked the table with some cash registers who don't mind going in for $60 to $100 or even a little more often. So we have about 2 to 3 rocks, and a bunch of loose aggros who will pay you off very often. So, I actually LIKE them winning every now and then because I need them coming back often! They are a great source for building my roll!
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  #26 (permalink)     Top 
Old 04-14-2008, 01:55 PM
dasquared dasquared is offline
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Re: Home game Win and run.

I used to have the time rule, but its really sorted itself out, mainly by simply making sure you have quality people. I really have no problem with leaving at any time, except that if in a cash game with about 5 people (often the case with us), dropping one or two can really kill the fun. So we generally agree to a time we play - 8-12, fopr instance. And we welcome new players, as long as someone "vouches" for them - I've found people will be more selective with who they invite if they know their rep is on the line.
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  #27 (permalink)     Top 
Old 04-14-2008, 02:56 PM
nelohalo nelohalo is offline
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Re: Home game Win and run.

Personally, I've noticed that people who hit and run will generally not be very 'productive' for a game. They tend to not buy in for a lot, as well as not buying back in if they get busted once or twice. And, when they do win a good amount, they tend to stay away from the game for a little while to savor their victory and keep their money out of harms way. It often gets spent on something other than poker.
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  #28 (permalink)     Top 
Old 04-14-2008, 08:31 PM
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Re: Home game Win and run.

Our home game used to have a guy who was a bit of a hit and runner, but he was never really much of a winner. I'll call him Action Joe. Anyway, when Joe would get ahead he'd take his buy-in chips and seperate them from the rest of his stack. You'd know then that he'd be on the way out really soon as Joe hated to leave down. It was a good tell actually since you could get him off good, but not nuts, hands when he got in that kind of mood.
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  #29 (permalink)     Top 
Old 04-15-2008, 09:55 AM
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Jonah 99 Jonah 99 is offline
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Re: Home game Win and run.

She should have done her best KGB impersonation and told him how he didn't win any of her money, just the money that she'd took from him earlier, goading him in to staying for a few more hands so she could bust his @(&*#

Plays like that only get to pull this move once, next time she'll know better than to play nice, just because he wants too.
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  #30 (permalink)     Top 
Old 04-15-2008, 11:29 AM
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Re: Home game Win and run.

I don't know. First of all, I don't like this behaviour in general, and wouldn't do it myself. However, it's clear from the beginning what he was trying to do. I mean, it was heads-up after everybody else was leaving. His intentions were clearly to win some of the money off the other player. Why else would he have asked to sit and play a few more hands? The other player obliged, and thus was willing to risk her chips. It should have been obvious that the first time the guy hits his hand (or thinks he has a chance to draw out), he's going to go for "double or nothing", and if she doubles him up, it's her own fault for taking that risk in the first place, rather than stopping when the 3rd-last player left.

In the games I host, I generally try to avoid heads-up cash games after everyone else leaves. The only time that I can recall allowing it was when a very lucky (and very bad, inexperienced) player was up to about $200 from a $20 buy-in. I don't think he'd ever played heads-up, and it was obvious he was just lucky (played ATC, probably 90% of all hands, and had sucked out several times, calling against the odds and almost never raising, to build his stack). The other player was solid and much more experienced (plays online for about 40 hours per week), and had about $40 in front of him (had bought in for $40; can't remember if he'd re-bought / topped-up at any point). I asked if they wanted to quit, and the experienced player said he'd be "up for playing a few more hands". I think out of politeness, the bad player said "sure". Maybe 10 hands later, they were even (at about $120 each), and I asked if they wanted to keep playing. At this point, the bad player recognized he was severely outmatched and decided to quit while he still had some chips.

I saw no problem with this. If you're willing to play heads-up, then you're willing to lose your profits. Period. That's what heads-up poker is about. Sure, it's "rude" to win and run, but what do you expect? If you wait until the player with fewer chips busts out, is that a better outcome? What is the outcome you'd like to see?

Like any competitive game, poker is ultimately about winning and losing; it just happens that the way we keep track is with money. If you don't want to risk losing your profits, you shouldn't give another player the opportunity to take them from you. If someone quits while he/she's ahead, so be it.

When I'm not the host, I usually tell people a time when I'll be leaving, giving at least 15-20 minutes notice. I think that's the polite thing to do, but I've never seen a rule about it. If the table breaks up so that there are fewer than 4 players remaining, I generally quit with however many chips I've got; doesn't matter if I'm up or down, or if I gave prior notice or not. 2 or 3 handed play is cut-throat, and not for the weak stomached. When it's a social game among friends/co-workers, I'd rather still have friends the next day than take all their money in a heads-up cash game.
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