[quote=Trav]
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Originally Posted by grath First off, I personally think that there does not need to be a progression of colors/complexity to make a good set. As you mentioned, it involves subjective tastes and beautiful higher denom chips can certainly be made using simple color combinations/contrasts. I actually think that many of these chips maintain a certain elegance by not being too flashy! In answer to your question though (the utility of this progression) I can think of a few reasons that are likely contributing factors: 1) Most custom chips are priced based on this type progression. (i.e. Solids are usually priced well below 1-color spots, which are usually priced well below 2-color spots, etc…) Therefore, purely from a cost/return standpoint, it wouldn’t make sense to buy chips at $1.25 each if they are going to have a face value of $1. However, a chip with a face value of $1000 would certainly validate a production cost of $1.35+ (or even $10+ for plaques, etc). 2) My thought (perhaps incorrectly) is that the more complex the chip, the more difficult it would be to counterfeit… Accordingly, you would want your highest denom chips the most complex and thusly the most secure. (Of course, most of us play at home with our friends, so security isn’t really an issue.) 3) Generally speaking, the flashier the chip, the more “eye-catching” it will be… Obviously this is important for dealers so that they are aware (and can notify the house) when big $$$ is on the table. >> At most casino’s I’ve been to, I’ve noticed that they apply this same concept... Many of their $1 chips are just plain white, as opposed to their $1000 chips, which are mini works-of-art! Again, I realize that these issues apply more to casino usage, but they are sometimes factors for home use nonetheless. Anyway, just my 2 cents… |
This is entirely academic, BUT...in order of above:
1) Did I seriously just read a cost/denom value argument for home poker chips?
2) These chips will be EXTREMELY easy to counterfeit: by ordering them.
3) Flashier = eye-catching? Fishing lures, prostitute uniforms, and figure skaters aside, I realy don't think that's an equation for good design.
And as far as Webster's definition goes: exactly my point. But what's the
utility of the progression?
At any rate, I'm super stoked to be moving onto colors...because then I can waste more time on the Chip Factory.