Starting Stack for this Setup?. Discuss Starting Stack for this Setup?, on ChipTalk.net the place to go for your Poker chips and gambling tips. Read it in Chip Breakdowns.
201 Red 5's
201 Green 25's
77 Black 100's
26 Yellow 500's
10 White 1000's ____________
515 Total
I'm going to start hosting games soon and I'd like some input on a starting stack. I'm thinking either 1500 or 2000 with blinds starting at 10/20 and following the P*'s structure. Max players will be 9 with no rebuys.
This will put about 330 chips on the table. I believe I should have just enough to cover the color up from 5 to 25 (I'll leave the 25's in play - ante chips)
We've experimented and gotten to the point where we start with fewer of the smallest chips and add more to the stack of the next chips. We find that having too many small chips is just a waste. You might have to make change on the table rarely, but that's much better than having big stacks of useless tiny chips that are hard to count for all-ins, etc. The next chips are really your workhorse betting chips, even at the low blind levels.
So I would suggest a max of 10 x $5s, and make it up with $25s.
Personally, I would go with something like 10 / 18 / 5 / 2 for a $2,000 starting stack and 35 chips each.
Have fun!
P.S. I know this does not use most of your $5 chips. But that proves that you should not conctruct a tournament set with the largest quanityt being the smalest chips. A better tourney set is something with relative chips like 100/300/200/100 instead of 300/200/100/100.
I'd like to get two games in a night with a limit of about 12am.
I'm thinking that option two would work best for 2 games in a night. My friend runs a game similar with 150k starting at 1k/2k using Bellagio's with ante's. I'll have to ask him some questions.
I find one way to get two tournaments in one night is to consider letting your blind periods change as the tournament progresses.
One option is 20 min. for first three levels (1 hour), small break, then 15 min. for next four levels (1 hour), and then consider even going to 10 min. for remaining levels, when there will likely be only a few players left and they'll be seeing a lot of hands in that amount of time.
I've found this flexibility can offer the added advantage of letting you have slightly more gradual blind increases, because you can get more levels in during the same amount of time.
Depending on how long you play, you could also do a 30 min. -- 20 min. -- 15 min. approach too.