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  #81 (permalink)     Top 
Old 01-14-2006, 02:49 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

Quote:
Originally Posted by TenPercenter
Lego, take this guy up on his offer. If we can get that app down to like 75 -80 MB, we can make it a link on the nav menu.
LOL - at least the chip calc installation didnt require a reboot.

Capt-
seriously, i looked at the chip calc tonight v0.4.1 good work!
- UI looks good.
- nice interface for chip options.

feel free to spindle/mutilate/ignore - my comments...
1-i am kind of perplexed by the function of the calculator. i understand how it calc's starting chips. but it gives an error with a tourny T$2500 w/ $.25 blues... why? what if i want to run an april fools day tourny....

2- why not beable to input a starting number of available chips/color w/ #players + #addons/#rebuys - compute starting stack per player, addons & rebuys. it would take one more field of entry, but impact all starting chip calculations.

3- i can tell some time was spent on the UI and grouping of entry fields. to be honest, porting that UI to javascript is going to take some time(next to infinity). If i were on this project, i would identify the core math algorithms (separate them), then pick the UI to expose the data through. i dont know that i would waste too much time on a JS interface... just slap a table together with selects that have a value. then compute/expose the required chips in another table.

4- identify a core set of algs used then port this puppy to flash or some other unreasonable interface >laughing< itanium?

Quote:
Originally Posted by TenPercenter
Lego, take this guy up on his offer. If we can get that app down to like 75 -80 MB, we can make it a link on the nav menu.
Ten, 75-80MB?!!? by the time i am done with this, chiptalk will be shipping DVD's to run this application.
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Last edited by shadesofgrey : 01-14-2006 at 03:23 AM.
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  #82 (permalink)     Top 
Old 01-14-2006, 03:01 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

Quote:
Originally Posted by shadesofgrey[font=Verdana
it shouldnt be rocket science.[/font]

if you want help PM me... I understand if you want to do it by yourself.
Thanks for the offer. I may yet take you up on it.

This certainly isn't rocket science. The reason for the 100MB support package is because that's a complete Matlab runtime library, with which you certainly can do rocket science.

I do plan to extend the algorithms to take into account available chips-on-hand to steer the starting stack calculations.

I still think I'll have a go at a javascript version of this. It's just that I'm pretty busy right now and won't be able to get to it for awhile.
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  #83 (permalink)     Top 
Old 01-14-2006, 03:27 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

Quote:
Originally Posted by CaptLego
Thanks for the offer. I may yet take you up on it.

This certainly isn't rocket science. The reason for the 100MB support package is because that's a complete Matlab runtime library, with which you certainly can do rocket science.

I do plan to extend the algorithms to take into account available chips-on-hand to steer the starting stack calculations.

I still think I'll have a go at a javascript version of this. It's just that I'm pretty busy right now and won't be able to get to it for awhile.
for sure you've got the right idea.

i hate UI design... its never "marketing" perfect. then you have to port it...... porting UIs hurts my feet.
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  #84 (permalink)     Top 
Old 01-16-2006, 02:17 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

Quote:
Originally Posted by CaptLego
Thanks for the offer. I may yet take you up on it.

This certainly isn't rocket science. The reason for the 100MB support package is because that's a complete Matlab runtime library, with which you certainly can do rocket science.

I do plan to extend the algorithms to take into account available chips-on-hand to steer the starting stack calculations.

I still think I'll have a go at a javascript version of this. It's just that I'm pretty busy right now and won't be able to get to it for awhile.
Capt - i took a drunken swag at the UI and "ONE" basic calculation. the only working button is the first chip option. take a gander at the code below it should help speed this up. the UI is definately not as pretty as yours but...

ill probably make the selects dynamically (its cleaner) and display a $ but strip it out for calculations. feel free to rip any of it. I also need to watch for focus and blur and update the UI.

Obviously, the calculations will need their own functions.... I just did everything in InitPage() because I am lazy...

here is a pic:

is there anyway to post a file here? the code is too long for the post and its next to impossible to read.

--------------- CUT HERE --------------
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html>
<head>
<title>Untitled</title>

<script>

functionInitPage(){

var valBuyin=document.getElementById("Buyin");
var valDenominationChip1=document.getElementById("selectChipDenom1");
var numChips=document.getElementById("numChips1");
numChips.value =valBuyin.value/valDenominationChip1.options[valDenominationChip1.selectedIndex ].innerText;

var valChips=document.getElementById("valChips1");
valChips.value =numChips.value *valDenominationChip1.options[valDenominationChip1.selectedIndex ].innerText;
}

</script>

</head>

<body onLoad="InitPage()">
<p align="center"> Chip Breakdown Calculator </p>
<hr size="2">

<table align="left" border="1" width="400">
<caption align="center">Game</caption>
<tbody>
<tr>
<td>Name:</td>

<td><input id="UserName" value="YourName" name="Name"></td>

<td>$ buyin</td>

<td><input id="Buyin" value="2500" name="Buyin"></td>

<td></td>
</tr>
</tbody>
</table>

<table border="1" width="400">

<caption align="center">Session</caption>
<tr>
<td># players</td>
<td># rebuys</td>
</tr>
<tr>
<td><input type="text" name="numPlayers" value="10" maxlength="5" id="numPlayers"></td>
<td><input type="text" name="numRebuys" value="5" maxlength="1" id="numRebuys"></td>
</tr>
</table>


<table width="400" border="1">
<caption align="center">
Chip Set
</caption>

<tbody>
<tr>
<td>Color</td>

<td>Denomination</td>

<td></td>

<td># per Person</td>

<td>Value</td>

<td># per Rebuy</td>

<td>Total</td>
</tr>

<tr>
<td><select name="selectChipColor1">
<option value="1" selected>
Blue
</option>

<option value="2">
White
</option>

<option value="3">
Red
</option>

<option value="4">
Green
</option>

<option value="5">
Black
</option>

<option value="6">
Purple
</option>

<option value="7">
Brown
</option>

<option value="8">
Yellow
</option>

<option value="9">
Orange
</option>

<option value="10">
Pink
</option>
</select></td>

<td><select id="selectChipDenom1" name="selectChipDenom1" >
<option value="1" selected>
0.25
</option>

<option value="2">
1.00
</option>

<option value="3">
5.00
</option>

<option value="4">
10.00
</option>

<option value="5">
25.00
</option>

<option value="6">
50.00
</option>

<option value="7">
100.00
</option>

<option value="8">
250.00
</option>

<option value="9">
500.00
</option>

<option value="10">
1000.00
</option>

<option value="11">
2500.00
</option>

<option value="12">
5000.00
</option>

<option value="13">
10,000.00
</option>

<option value="14">
25,000.00
</option>

<option value="15">
50,000.00
</option>
</select></td>

<td></td>

<td><input type="text" name="numChips1" readonly></td>

<td><input type="text" name="valChips1" readonly></td>

<td><input type="text" name="numRebuyChips1" readonly></td>

<td><input type="text" name="totalChips1" readonly></td>
</tr>

<tr>



</tbody>
</table>
</body>
</html>


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  #85 (permalink)     Top 
Old 01-18-2006, 10:15 PM
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Re: Chip Breakdown Calculator ** Version 0.5 (Web Based!) now available **

OK --- I've been hacking away w/ HTML and JavaScript....

Here's a prototype:
Breakdown Calculator

Note that this is entirely web/browser based, so you don't have to download anything.

To run it, you may need to allow scripting for that web page (depending on how your browser security defaults are set).

I haven't implemented the "Game Variety" table yet.

Otherwise, I'd appreciate hearing how this works for you.
Does it appear OK?
Does it run?
Does it function correctly?
What features or modifications would you like to see?
What browser/OS did you use to run this?
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  #86 (permalink)     Top 
Old 01-19-2006, 11:30 AM
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Re: Chip Breakdown Calculator ** Version 0.5 (Web Based!) now available **

Quote:
Originally Posted by CaptLego
OK --- I've been hacking away w/ HTML and JavaScript....

Here's a prototype:
Breakdown Calculator

Note that this is entirely web/browser based, so you don't have to download anything.

To run it, you may need to allow scripting for that web page (depending on how your browser security defaults are set).

I haven't implemented the "Game Variety" table yet.

Otherwise, I'd appreciate hearing how this works for you.
Does it appear OK?
Does it run?
Does it function correctly?
What features or modifications would you like to see?
What browser/OS did you use to run this?
Great going Lego.

It appears fine, all tables seem laid out correctly. I'm confused on functionality though, or maybe I haven't spent enough time studying it.

Can you add some easy "step by step" instructions at the top? I couldn't really figure out what to do.
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  #87 (permalink)     Top 
Old 01-19-2006, 11:38 AM
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Re: Chip Breakdown Calculator ** Version 0.5 (Web Based!) now available **

Quote:
Originally Posted by TenPercenter
Great going Lego.

It appears fine, all tables seem laid out correctly. I'm confused on functionality though, or maybe I haven't spent enough time studying it.

Can you add some easy "step by step" instructions at the top? I couldn't really figure out what to do.

I got it to work. I messed up initially by choosing "On Hand" the first thing I did. Then I was unable to get anything to work so I knew I was doing something wrong. I had filled in my "chips on hand" in the middle table.

So I changed the "Chip to use" to normal since that's what was default when I entered. Then clicked Recommend! and it worked!! Cool!

But even then, I was a bit confused on what I should be looking at. There are so many columns and rows. I'm thinking we need to make it overly easy for the layman (I'm a techie) to see not only the instructions but also the results. No thinking/studying involved. Like up top, "do this, this, and this" and then a cordoned off area where the results appear with explicit "Here's what you give each player" notations.

Lego, while I am exaggerating the ease-of-use problem a little, I am trying to view it from the POV of the average home poker player who doesn't program, web design, or use spreadsheets etc. There's a lot of data visible, even if it doesn't appear so to us.
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  #88 (permalink)     Top 
Old 01-19-2006, 01:29 PM
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Re: Chip Breakdown Calculator ** Version 0.5 (Web Based!) now available **

Ten,
Thanks for checking it out. Are you using Firefox?

When you tried it with "On Hand" as the Chips to Use, you should have seen an alert dialog box explaining that this option is not yet supported. Maybe you have a popup blocker that prevented you from seeing that?

I was thinking that the "Help" button would pull up a proper web page with instructions and examples. I'm planning to create that document once the functionality is more completely implemented, since the help document should have screenshots that accurately reflect the appearance of the calculator. (Documentation always seems to lag the development, eh?)

So far, there are basically two modes to use this thing:
1. "Auto". You just fill in the stuff in the top table, and push the "Recommend!" button. The calculator will then suggest starting stacks, and chips to use for rebuys and colorups. It also tells you how many chips you'll need for that game. If you've entered your chips available "Chips on Hand", it will check if you have enough for that game, and highlight the denoms where you're short.

2. "Manual". The middle table is a calculator. You can manually change any of the white items, and the other fields will update (once the item you've changed loses focus). (This operates pretty much like a spreadsheet.)

The bottom table (not yet functional in this implementation) is basically a holding (memory) space for up to six separate games that you'd like to support. The only additional calculations involved is it will determine the "superset" of required chips for each denom.

Logically, I think there are a couple of things in the layout that aren't very clean/clear:
1. The middle calculator uses the #players and #rebuys info from the top table as part of its calculation.
2. The "chipset" (colors, denoms, and chips on hand) is assumed to be the same for all games (e.g. the six games stored in the bottom table). Also, the "Recommend!" calculation uses the denom info from the chipset, so that should be setup before you do the Recommend! thing.

Functionality: Here's what's currently on my "to do" list:
1. Support the "On Hand" version of Chips to Use. In this case, the Recommend! calculations will try to pick the best buyin and starting stacks to make use of the chips available. (I'm not sure how to handle the #players and #rebuys for this calculation -- maybe it will take those as inputs, or even better -- maybe it will figure out how many players your chipset can support.)
2. Add additional game types, e.g. limit vs. no-limit. Currently it has a checkbox for Tourney/Cash games (which controls the colorup recommendations). But the recommended chips should be different for limit games.
3. Implement the bottom "Game Variety" and the Help features.
4. Add a calculation for suggested Blinds structure, given the number of players and desired game length.
5. Maybe add a "chips to buy" column? This could round up the needed chips to be multiples of 20 or 25. Or maybe it could tell you how many additional chips you'd need to add to the chips on hand to support the proposed game.

Otherwise --- I'd like to collect more feedback and suggestions from the members here on how this works for them.

For example, I somewhat arbitrarily settled on 8 denoms for the chipset. I kinow some chipsets have more available, but I figured 8 is more than anybody needs Anyhow, right now that's pretty much hard coded into the calculator. Maybe I should make that easier to change?
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  #89 (permalink)     Top 
Old 01-23-2006, 03:40 AM
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shadesofgrey shadesofgrey is offline
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Re: Chip Breakdown Calculator ** Version 0.5 (Web Based!) now available **

Quote:
Originally Posted by CaptLego
Otherwise, I'd appreciate hearing how this works for you.

Does it appear OK?
Does it run?
Does it function correctly?
What features or modifications would you like to see?
What browser/OS did you use to run this?

Does it appear OK? No.... its better than OK! for a first pass at javascript its looks great.
Does it run? Yes. No errors & i have debuggin turned on all listed browsers OS's.
Does it function correctly? So far.
What features or modifications would you like to see?
What browser/OS did you use to run this? WinMCE-rollup2 Explorer/Firefox, XP-SP2 Explorer/Firefox.

Comments: Way Cool! Excellent work!
-The improvements from the v.4 MCR version are fantastic & mallable. lightweight apps rock!
-as per 10%'ers concerns with the UI. #1) the tables are separatable in a single page #2) consider a tab interface(?) between cash/tourny other "global" usages of this.
-mallable - this is ripe code for a css for MCE or a 2'/10-foot UI - in human terms displaying it on your TV or what ever rendering device.
-I completly dig the "recommend" button - it reminds me of the easy button on the staple's commercials wish i developed apps with a recommend button!!!
- Brilliant color up chips by checkbox... this will prove useful if this app gets tied into a timer / tourny director app(hint, hint). Fantastic work for going between .4 & .5 in a week! you dont seem that busy -

nice work!
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Last edited by shadesofgrey : 01-23-2006 at 04:10 AM.
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Old 01-24-2006, 02:11 AM
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TenPercenter TenPercenter is offline
 
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Re: Chip Breakdown Calculator ** Version 0.5 (Web Based!) now available **

Quote:
MCE or a 2'/10-foot UI - in human terms displaying it on your TV or what ever rendering device.
OOohh! I like that idea a lot! This goes along with the simplified UI I was trying to get at. Leave all the tables in one area mabye, and have the results separate? Easy on the eys, and easy for "glancers" to see how many chips they should have in each colored stack.
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