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  #21 (permalink)     Top 
Old 11-26-2005, 12:22 AM
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warewulf warewulf is offline
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Re: Chip Breakdown Calculator

Pretty cool. Got it working now!



I was trying to see if it will suggest what I already use and this is it. Apparently I use 'few chips'.

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Old 11-26-2005, 04:02 AM
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Re: Chip Breakdown Calculator

Quote:
Originally Posted by warewulf
Pretty cool. Got it working now!



I was trying to see if it will suggest what I already use and this is it. Apparently I use 'few chips'.


Note that in the breakdown you posted, you can get rid of those extra colorups.
Just manually zero the colorup values for the high denoms (in your case, probably the white, blue, brown, and possibly yellow). Then hit the "Totals" button to recalculate the chipset totals.

I've been working feverishly all day on some enhancements:
* screenshot (it will take a screenshot and save it in a variety of graphics format files, e.g. .jpg)
* added the error dialog box to catch when you don't have a small enough denom
* added orange as a chip color
* added a cash/tourney button to control colorups (colorups=0 for cash games)

and a major enhancement:
An additional window with slots to save 6 games, and a calculation of the master chipset you'd need to support any of those games.

I'll upload the new version once it's all working.

In the meantime, I'd appreciate any comments you have on using the calculator.
Do the breakdown suggestions cover the range of games you need?
Other features you'd like to see?

(As the breakdown formulas get more refined, I'd expect the program to make some helpful suggestions on how to adjust your chipset and game structure to make more efficient use of chips.)

Other features?
NL vs Limit games?
Suggested blinds structures?
Using $ as cents?
Using non-denoms?
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  #23 (permalink)     Top 
Old 11-27-2005, 02:05 AM
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Re: Chip Breakdown Calculator

New Version. Version 0.4 now available!


I've upgraded and replace the earlier prototype. Here's a look at the new version:


This is the main calcluator display.
To get started, you just pick the colors and denoms for your set in the drop-downs on the left. Then specify the buyin and hit the "Auto for Game" button. The calculator will suggest starting stacks for each player. You can modify the # of players and # of rebuys, and re-calculate. The program will suggest chips to use for rebuys, calculate the number of chips needed for colorups, and generate the total chips needed for this game.

Under the "options" menu, there are two controls:
a) the amount of chips to give each player ("few", "normal", and "lots")
b) the ratio of the buyin to the starting small blind (this determines the smallest denom required for the game)

You can manually over-ride any of the suggested numbers if you want to tweak the breakdown for the game.
Also, at the top of the colorup column, there's a toggle button for cash/tourney.
Setting this to "cash" will zero out the colorup chips, and re-calculate the totals.
If you don't want to have rebuys, just set the # of rebuys to zero.

One of the most difficult problems in coming up with a chipset distribution is providing the flexibility to handle a variety of games. So in this version, there's a new feature:
Under the File menu, you'll find the save/load commands which let you store your breakdown as a file which can be reloaded later. Also, you'll find a "screenshot" command, which will save a screenshot of the calculator in a variety of graphics file formats.

Under the "View" menu, you'll find a new command: "game_variety window". Selecting this will open a second window:

This window has slots to store the resulting chip breakdown for six different games. It will then compute the master chipset required to support that variety of games. For example, in the screenshot above, there are 5 different games generated by the calculator: a 10-person NL tourney with T2500 buyuin, a 20 person BIG NL tourney with T2500 buyin. Cash games for 10 people with either $20 or $100 buyin, and a 1/2 Limit game for 10 people. (I'm not suggesting that these distributions are optimized for any of those games, but they were quick to generate with the calculator).
On the right side of this table, then, you'll see the required breakdown for a 1000 chips set that would support any of these games.
At the top of each game column are three buttons:
a) Load -- loads this column with the game from the calculator
b) clear -- clears this column
c) -> calc --- puts this game back into the calculator, to see some of the other parameters and allow you to tweak that particular game some more.

Otherwise, under this screen's File menu is again a "screenshot" command to save a graphic image of this screen. BTW, the Calculator's save/load commands automatically save the results of all six games stored in the Variety Window, so you can easily save/reload the whole set.

You are free to download and try out the calculator. Let me know how it works for you, whatever bugs you find, what additional features you'd like, or how you'd like to see the algorithms or operation be improved.

To run this calculator:
1. Go to www.captlego.com/Download.html (You want the two files at the botom of this page.)

2. Install the Matlab Component Runtime utilities. You can download this from the website. Just download the MCRInstaller.exe, then run it. That will automatically extract the necessary files and setup your DOS paths for you (if you're running Windows XP). The bad news is that that's a big hunker (80MB) -- I guess that's what I get for using a high-level language. Sorry about that. (Note: you'll need to download and install this even if you downloaded the libraries for the previous prototype of this calculator. I had to upgrade them. Hopefully, though, future versions of the calculator will use this same runtime utitlities, so this should be a a one-time deal.)

3. Download the Breakdown_Calculator.zip file Extract it to wherever you want, and run breakdown.exe. That should open a command window, followed by the calculator gui.
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Last edited by CaptLego : 11-27-2005 at 02:15 AM.
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Old 11-27-2005, 06:05 AM
FetishGirl FetishGirl is offline
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Re: Chip Breakdown Calculator

I downloaded and re-installed everything but I can't get the new version to work. When I run the breakdown4.exe I get a black dos-window but nothing else happens. What to do?
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Old 11-27-2005, 07:26 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

It worked for me it took awhile to pop up but it works. Way cool Captlego thanks
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Old 11-27-2005, 09:44 AM
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Re: Chip Breakdown Calculator

Quote:
Originally Posted by FetishGirl
I downloaded and re-installed everything but I can't get the new version to work. When I run the breakdown4.exe I get a black dos-window but nothing else happens. What to do?
I think the answer is "wait awhile". The first time you run it, it does some housekeeping. It takes a little while for the calculator to pop up. After the first time, it should launch faster.
Try just letting it run with that DOS window showing for a few minutes.....

Did that work?
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Old 11-27-2005, 10:10 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

How can I choose NOT to use certain chips?

For Instance, when selecting $1500 starting amount and I don't want anything less then $25 chips - what do I do?
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Old 11-27-2005, 10:34 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

Quote:
Originally Posted by Spuds
How can I choose NOT to use certain chips?

For Instance, when selecting $1500 starting amount and I don't want anything less then $25 chips - what do I do?
Two ways:

1. (recommended) Go to the "options" menu and select "buyin = 50 * SB". So then, chips smaller than $25 won't be needed. (Actually, 1500/50 = 30, so you're requesting a small blind of $30, but the program figures a $25 chip is close enough).

2. As always, you're free to ignore the suggested chip counts and manually override them for any particular game. For example, you could manually alter the starting stacks, but still have the program automatically compute the rebuys, colorups, and totals. As a help to you when you manually adjust the starting stacks, you'll see that "value" column next to the chipcounts updates with the resulting value or your starting chips, with a buyin calculation at the bottom. That way as you manually tweak the allotments, you can easily see how close you are to your desired buyin.

If you find the need to manually tweak the breakdown distributions, I'd like to hear about your game scenerio. So far, my goal has been for the algorithms to come up with something reasonable, as opposed to the absolute optimal. Also, there may be additional scenarios or features that should become supported. As we put more mileage on this calculator, I expect to make updates to improve it.
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Last edited by CaptLego : 11-27-2005 at 10:39 AM.
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Old 11-27-2005, 10:53 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

Hey Capt,

First off, great work on this project. I have a couple questions/suggestions.

1) I know ZERO about programming, so this may be pointless, but is it possible to compile the .exe so that it includes the necessary libraries? Seems like that would be a good solution, so long as it didn't result in the .exe being TOO huge. Certainly better to download a 5-7 meg executable than an 80 meg library installer.

2) Also, what I really need and what I've tried creating in Excel (and come somewhat close) is something that works within the restrictions of my existing chips. Running a breakdown that tells me I need 220 of a certain color doesn't help when I have a 200/200/100/100/50 breakdown of chips. It would be nice to put in your existing chip set and have the breakdown calculate within those parameters. Dr Neau's does a good job of it also, but it would be nice to have a standalone app for it.

Thanks again!
~John
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Old 11-27-2005, 11:08 AM
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Re: Chip Breakdown Calculator ** Version 0.4 now available **

This is so freakin cool.

Being picky - but could you add a pink chip in the colors?



Now to go install the latest and greatest.
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