| Need help with the 'M' factor for blinds I have made some blinds schedules and am not sure if the levels are in line when considering the M factor, and am hoping someone can tweak them or tell me if they're too high/low. Here's some background and the overall goals I'm trying to accomplish:
- A very friendly tourney-style game that keeps as many players in it for as long as possible
- Anywhere from 5 to 15 players
- About 4 hours of playing time from start to finish
- 20 minute levels
- rebuys after busting out for the full starting amount
- A relatively slow blinds progression
- Overall betting is on the passive side
- About half of the players have a loose style
I start everyone with T20,000 (100x20, 500x12, 1000x12) and the first BB at 1% of the starting stack (we like having tons of chips on the table). To fully exploit req. #1 rebuys are permitted for the first 6 levels. This can lead to huge increases in the total economy on the table and I'm attempting to adjust the blinds in the middle to end game to reflect that so we can keep it close to a 4 hour tourney. Here's a sampling of the blinds I use now:
100-200 200-400 300-600 400-800 600-1200 800-1600 .color up 100's, rebuys end. 1000-2000
The remaining levels are adjusted slightly to reflect the total economy.
For 8 total buys (160,000 TE): 1500-3000 2000-4000 2500-5000 .color up 500's. 4000-8000 6000-12000 8000-16000
* Note: at the end of the 6000-12000 level the 4 hour mark is hit and the SB+BB = about 10% of the TE, and this has been working out well for ending the tourney. Sometimes the next level is needed (BB=10% TE) which is fine also, it only takes us to the 4:00 - 4:20 mark.
For 14 total buys (280,000 TE): 1500-3000 2500-5000 .color up 500's. 4000-8000 6000-12000 10000-20000 14000-28000
For 20 total buys (400,000 TE): 2000-3500 3000-5500 4500-9000 .color up 500's. 8000-16000 13000-26000 20000-40000
I realize that's some big numbers to work with, but I like using the big chips. There's also some goofy levels in there - it's just the way my math came out.
I like the slow beginning levels and would like to keep those intact. It's the 3 varied endings that concern me. I just tried to make a smooth progression that avoids doubling, although on the last scenario it comes very close.
So how do these compare to a schedule that considers the M factor? I'm very curious to see how these 3 endings would differ. |