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Originally Posted by ShadyJoe I think the percent of the increase compared to starting stack might provide some more useful information. In a T10,000 tourney, jumping from 100 to 200, a 100% increase, is not nearly relevant as jumping from 1600 to 2000, which in only a 25% increase.
Jump fro 100 to 200
100 = 1% of 10,000 200=2% of starting stack
Jump from 1,600 to 2,000
400 = 4% of 10,000 2,000=20% of starting stack
The smaller percent increase later in the game have a bigger impact on decisions than the larger percent increases earlier in the game... |
I agree 100% with your post and I initially calcuated those % too but I didnt want to get too carried away but since you rightfully bring it up, here is that data added in the far right column. But as CaptLego somewhat points out, the data becomes even more meaningful when compared to total chips in play and average stacks as the tourney progresses and players are eliminated.
T10000 blind schedule
Level...Small...Big.....% increase....Blind Increase as a % of Starting Stack
1.......100.....100........ -
2.......100.....200.......100%--------------1%
3.......200.....400.......100%--------------2%
4.......300.....600.......50%----------------2%
5.......500.....1000......67%----------------4%
6.......1000....2000......100%--------------10%
7.......2000....4000......100%--------------20%
8.......3000....6000......50%---------------20%
9.......4000....8000......33%---------------20%
10......5000....10,000...25%---------------20%
11......6000....12,000...20%---------------20%
12......8000....16,000...33%---------------40%
13......10,000..20,000...25%---------------40%
Avg increase per level = 55.5%